![]() ![]() I have a habit of pronouncing it the latter way, which is what you’ll hear in my videos. Note that technically, “RetroArch” should be pronounced like “RetroARTCH” versus “RetroARK”, because it was first based on Arch Linux, but both pronunciations are considered acceptable. The frontend for RetroArch is often referred to as the “libretro frontend”. It can run on the usual platforms like Windows, MacOS and Linux, but it also runs on iOS and Android for tablets and phones, as well as on game consoles like PS2, PS3, PSP, PS Vita, Wii, Wii U, 2DS, 3DS, Switch, and more. RetroArch is a frontend for emulators, game engines and media players. ![]() However, if you are using a system that relies primarily on RetroArch for emulation (like Xbox), or you have a beefy PC that can run well regardless of optimizations, you may find success in emulating higher-end systems in RetroArch, too. For more modern consoles, it is often more efficient to rely on standalone emulators, which are generally more optimized than RetroArch. RetroArch really shines on retro systems, particularly PlayStation 1 and below games. The video will primarily be done on Windows PC, but the same method will apply to MacOS, Linux, Android, iOS, Vita, and Xbox platforms, and more. This guide is meant to help you get set up with various RetroArch iterations. ![]() In this guide I’m going to demystify some of the more peculiar things about this emulation frontend, and show you how I set up RetroArch on my own gaming platforms. But it does have quite a steep learning curve. RetroArch is one of my favorite programs to use for retro game emulation, because it can emulate many systems. Feel free to comment on anything missed.Last updated: 28FEB2022 (see Changelog for details) Every relevant sprite is changed, eyes on the mushrooms, shiny bricks, rocky ground, more detailed bushes and clouds, shaded font, eyes on the trees, different bridges and moving platforms. So he decided to make his own graphics hack, replacing them with SMB2J, that has mostly the same style, just a little bit more polished graphics. The author has seen some graphic improvement hacks for SMB, but he mostly feels like they take away from the game’s own style, usually importing graphics from SMB 2 or SMB 3. ![]()
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